Series: School of Mathematics Colloquium
Simulation of hyperelastic materials is widely adopted in the computer graphics community for applications that include virtual clothing, skin, muscle, fat, etc. Elastoplastic materials with a hyperelastic constitutive model combined with a notion of stress constraint (or feasible stress region) are also gaining increasing applicability in the field. In these models, the elastic potential energy only increases with the elastic partof the deformation decomposition. The evolution of the plastic part is designed to satisfy the stress constraint. Perhaps the most common example of this phenomenon is denting of an elastic shell. However, other very powerful examples include frictional contact material interactions. I will discuss some of the mathematical aspects of these models and present some recent results and examples in computer graphics applications.