Metropolis Light Transport and Spherical Harmonics in Computer Graphics Rendering

SIAM Student Seminar
Friday, April 8, 2011 - 13:00
1 hour (actually 50 minutes)
Skiles 246
School of Electrical and Computer Engineering, Georgia Tech
The discussion will focus on some recent advances in improving performance of rendering 3D scenes. First, a Monte Carlo method based upon the Metropolis algorithm is described. Then a method of using spherical harmonics to generate vectors and matrices which allow efficient high-quality rendering in real time will be described. Finally, a discussion will be made of possible future areas for improving the efficiency of such algorithms.