- Series
- Applied and Computational Mathematics Seminar
- Time
- Monday, April 11, 2016 - 2:05pm for 1 hour (actually 50 minutes)
- Location
- Skiles 005
- Speaker
- Byungmoon Kim – Adobe Research
- Organizer
- Yingjie Liu
This talk will tell the story on using simulation for painting. I will tell a few of
projects that had simulation and painting involved. One is iPad-based ultra-low-cost real
time simulation of old photography process to compute effects that modern day users may
find interesting. The other is more full-blown fluid simulation for painting using
highest-end GPU. Even with massive processing power of GPU, real time high fidelity
painting simulation is hard since computation budget is limited. Basically we should deal
with large errors. It may sound odd if someone says that very low-accuracy simulation is
interesting - but this is very true. In particular, we tried to pull most pressure effect
out from about 10 Jacobi iterations that we could afford. I would like to share my
experience on improving fixed number of fixed point iterations.