Metropolis Light Transport and Spherical Harmonics in Computer Graphics Rendering
- Series
- SIAM Student Seminar
- Time
- Friday, April 8, 2011 - 13:00 for 1 hour (actually 50 minutes)
- Location
- Skiles 246
- Speaker
- Nathan Parrish – School of Electrical and Computer Engineering, Georgia Tech
The discussion will focus on some recent advances in improving
performance of rendering 3D scenes. First, a Monte Carlo method based upon
the Metropolis algorithm is described. Then a method of using spherical
harmonics to generate vectors and matrices which allow efficient
high-quality rendering in real time will be described. Finally, a discussion
will be made of possible future areas for improving the efficiency of such
algorithms.